build-games

Adventures-in-Scratch-Programming Basic-Minecraft-Mods-and-Skins Create-Minecraft-mods Microsoft-Creative-Coding-Through-Games-&-Apps-1 Microsoft-Creative-Coding-Through-Games-&-Apps-2 Make-a-Space-Adventure-Game 3D-Game-Design-with-DOTA-2 Game-Development-Using-Unity
Duration: 1 Day (4 Hours per Day)
Pre-requisite: none
Target Ages: 7+ years
Skill level: beginners
Learning Outcome:
Students will create their own personal game built on their imagination utilizing the techniques learnt during the course.
21 century skills development:
Storyboard creation, critical thinking, problem-solving, adapting to new challenges, creativity
What Will Students Take Home?
• Email account
• TechZone cloud storage Access(up to 1ooG)
Students Will Learn to:
• Program characters to move, converse, and respond to any situation
• Create variables
• Use if-else statements
• Create and call functions
• Use operators to respond to changes
• Experiment with programming to build creativity and confidence
Course Outline
– Unit 1- What is SCRATCH?
– Unit 2 – Getting Started
– Unit 3 – Motion
– Unit 4 – Looks
– Unit 5 – Sound
– Unit 6 – Pen and Color Control
– Unit 7 – Sensing
– Unit 8 – Control
– Unit 9 – Events
– Unit 10 – Data
– Unit 11 – Operators
Duration: 2 Days (3 Hours per Day)
Pre-requisite: none
Target Ages: 7+ years
Skill level: beginners
Learning Outcome:
Students will create their own Minecraft Skins and build 12 Fun Mods.
21 century skills development:
Storyboard creation, critical thinking, problem-solving, adapting to new challenges, creativity
What Will Students Take Home?
• Tynker subscription (3 month)
• TechZone cloud storage Access(up to 1ooG)
Students Will Learn to:
• Design their Own Minecraft Skins
• Experience 4 Fun Mods
• Learn to Publish and Deploy Mods
Course Outline
– Unit 1- Introduction to Modding
– Unit 2 – Skins Editor
– Unit 3 – Mod Designer
– Unit 4 – Always Daylight
– Unit 5 – Flaming Egg
– Unit 6 – Path of Petals
– Unit 7 – Thunder Dome
Duration: 3 Days (3 Hours per Day)
Pre-requisite: Basic Minecraft Mods and Skins
Target Ages: 7+ years
Skill level: Intermediate21 century skills development:
Storyboard creation, critical thinking, problem-solving, adapting to new challenges, creativity
What Will Students Take Home?
• Tynker subscription (3 month)
• TechZone cloud storage Access(up to 1ooG)
Students Will Learn To:
• Design Minecraft Skins and Custom Resources
• Learn to Build 12 Fun Mods
• Publish, Share, and Remix Mods
Course Outline
– Unit 1 – Exploding Snowball
– Unit 2 – Musical Mayhem
– Unit 3 – Rainbow Sheep
– Unit 4 – TNT Wand
– Unit 5 – Tree Planting
– Unit 6 – Explosive Trap
– Unit 7 – Tree House
– Unit 8 – Cityscape
– Unit 9 – Fireworks Show
– Unit 10 – Puddle of Gold
Duration: 5 Days (3 Hours per Day)
Pre-requisite: none
Target Ages: 8+ years
Skill level: beginners
Learning Outcome:
Students will create their own personal game equivalent to Jetpack Jumper, chase and gather or any other game built on their imagination utilizing the techniques learnt during the course.
21 century skills development:
Storyboard creation, critical thinking, problem-solving, adapting to new challenges, creativity
What Will Students Take Home?
• Microsoft account
• TouchDevelop account
• TechZone cloud storage Access(up to 1ooG)
Course Outline
– Unit 1- Surveying the Landscape: Examining Games and How they are Made
– Unit 2 -Spinning the Globe: Use of Randomization in Games
– Unit 3 -Shifting into Gear: Controlling Game Objects
– Unit 4 – Gaining Ground: Controlling Game Flow with Events and Conditionals
– Unit 5 – Shifting into Overdrive: Using Loops and Custom Functions
– Unit 6 – Charting New Territory: Making the Game Your Own
Duration: 5 Days (3 Hours per Day)
Pre-requisite: TouchDevelop – Level 1
Target Ages: 8+ years
Skill level: beginners
Learning Outcome:
Students will create their own personal app, built on their imagination utilizing the techniques learnt during the course.
21 century skills development:
Storyboard creation, critical thinking, problem-solving, adapting to new challenges, creativity
What Will Students Take Home?
• Microsoft account
• TouchDevelop account
• TechZone cloud storage Access(up to 1ooG)
Course Outline
– Unit 1 – Refueling: Adding Animation with Sprite Sheets
– Unit 2 – Riding the Momentum: Loops and Collections
– Unit 3 – Into the Great Beyond: Cloud Computing
– Unit 4 – Discovering New Horizons: TouchDevelop App Design
– Unit 5 – Traveling Safely: Privacy and Encryption
– Unit 6 – You Have Arrived: Independent Project Development
Duration: 4 Days (3 Hours per Day)
Pre-requisite: Tynker intermediate
Target Ages: 10+ years
Skill level: Advanced21 century skills development:
Storyboard creation, critical thinking, problem-solving, adapting to new challenges, creativity
What Will Students Take Home?
• Tynker subscription (3 month)
• TechZone cloud storage Access(up to 1ooG)
Students Will Learn To:
Build a Multi-level Arcade Game
Create a Scoring System
Program win-loss scenarios
40+ Programming ActivitiesCourse Outline
– Unit 1 – Enemy Drones
– Unit 2 – Program the Hero
– Unit 3 – Create Explosions
– Unit 4 – Multiple Lives
– Unit 5 – Ending the Game
– Unit 6 – Keeping Score
– Unit 7 – Game Difficulty
– Unit 8 – Game Speed
– Unit 9 – Multiple Levels
Duration: 5 Days (4 Hours per Day)
Pre-requisite: Java
Target Ages: 13+ years
Skill level: Advanced
Learning Outcome:
Students will create their own personal game built on their imagination utilizing the techniques learnt during the course.
21 century skills development:
Storyboard creation, critical thinking, problem-solving, adapting to new challenges, creativity
What Will Students Take Home?
• TechZone cloud storage Access(up to 1ooG)
Students Will Learn To:
• The basics of Lua, a scripting language
• Environment creation and editing
• Source 2 Hammer editor
• Game design principles for MOBA games
• 3D modeling basics
• Multiplayer game balancing and playtesting
Duration: 5 Days (4 Hours per Day)
Pre-requisite: Java
Target Ages: 13+ years
Skill level: Advanced
Learning Outcome:
Students will create their own personal game built on their imagination utilizing the techniques learnt during the course.
21 century skills development:
Storyboard creation, critical thinking, problem-solving, adapting to new challenges, creativity
What Will Students Take Home?
• TechZone cloud storage Access(up to 1ooG)
Students Will Learn To:
• Receive input from players
• Modify and manipulate game objects
• Utilize object-oriented programming design methods
• Use Scenes in Unity to create levels, menus, and coherent polished projects
Course Outline
– Unit 1 – Game Development & Getting to know Unity
– Unit 2 – Understanding Game Space & Scene
– Unit 3- Scripting in C#
– Unit 4 – Game Physics & AI
– Unit 5 – Weapons & Game Life
– Unit 6 – Creating Particle Systems & Special Effects
– Unit 7 – User Interface & GUI
– Unit 8 – Finishing Game Content